I am hoping for HDMI2.1 ...
HDMI 2.0 to DisplayPort 1.2 ?
Free hint for club-3d here. I think you may be able to do this adapter using a LCD monitor controller with eDP output, but I do not have any detailed knowledge about this. Either these controllers can switch to normal DP output, or you can use a low cost FPGA to convert any of the LCD panel output formats (eDP, V-by-one etc) back to DP1.2.
This is only HDMI 1.4
http://www.lindy.de/Konverter-HDMI-auf-DisplayPort-bis-UHD-4K-30-Hz-USB-powered.htm?websale8=ld0101&pi=38147
Will this converter work with UHD 25p RGB/YUV 10 bit?
WAITING for converter HDMI 2.0 to DP 1.2 too!
(HDMI2.0->UHD50/60pRGB/YUV10bit->DP1.2)
I too now are in need of this HDMI 2.0 to DISPLAYPORT 1.2 converter. Its looking like there's going to be more and more demand for it as more of these consoles and things have been purchased. I bet most peole have already upgraded to 4k monitors etc not realizing their HDMI ports are 1.4. so investing in to another new monitor / TV is out of the question
Same Problem here, my old 4K Monitor only supports HDMI 1.4 and Displayport 1.2
Actually i connected my XBox One S with HDMI. That works with 30Hz (ok for Netflix in 4K because the movies have only 24 FPS) but I will buy a XBox One X and then I need a HDMI 2 to Displayport 1.2 Adapter to play in 4K60Hz.
So please let me know when such an Adapter is available (I Hope before November 2017, becaus the XBox One X will be released in November 2017)
Club 3d does not make the chips. Some third party chip manufacturer will make the chip, and every adapter manufacturer will use it. I don't know if Club 3d has the power to get a chip manufacturer to create a new solution for a problem.
There aren't many adapter manufacturers that have a forum like this though so that's why we're talking about it here. plugable.com is one such other. Some companies may have a blog, but user's can't add new topics.
Anything that requires HDCP 2.2 will require that every device in the chain support at least HDCP 2.2. Things that require that would be, for example, 4K video streaming on Netflix. Other content on Netflix, meanwhile, only requires an older version of HDCP to play. As far as I am aware, games have thus far not required it as of yet (although I do know games have existed that utilize older version of HDCP), however, so you would not need HDCP 2.2 support on every component to play those. MST1407's comment applies without exception. You cannot play any content that requires a higher version of HDCP than you have, period. If a game were developed by people that decided they wanted to require HDCP 2.2, that would apply to it as well.
On certain conditions, you can convert a hdcp2.2 stream to hdcp1.4, but I don't know why and when..
You can read about it in the spec, chapter 2.11
https://www.digital-cp.com/sites/default/files/specifications/HDCP%20Interface%20Independent%20Adaptation%20Specification%20Rev2_2_FINAL.pdf
Having said that, there is no doubt that the challenge is more of a legal problem than a techincal. I think the HDCP path has a weakness in the stream between the receiving chip and the LCD panel. Afaik there is no difficult encryption on this link (The processor on the monitor/tv board decrypts the HDCP) But even if you manage to exploit this, you are sticking your hand into the bee-hive, at least if you want to sell it as a product.
If your monitor is capable of digesting an eDP signal on the displayport (unlikely unless you can hack it), you may get away with using the internals of a LCD monitor supporting HDCP2.2 with eDP module support(which I know you can buy on ebay today). It will be more like a "HDCP2.2 monitor simulator", than an adapter, but it will work :)
It's never going to come out people. We just have to give up hope and move on. It's been well over a year now that people have been asking for this converter and nobody has made one yet. Anytime anyone gets a response it's always "not sure, possibly another 5-6 months"... and then that 5-6 months rolls around and it's "not yet, maybe another 4-5 months". We just all have to bite the bullet on being earlier adopters of 4k. We got screwed and this device is still nowhere on the horizion years later.
The reason we dont have a product yet is that no one makes a converter chip that can take HDMI2 and convert it to DisplayPort. All these companies that make adapters just use off the shelf parts and package them and use their mass manufacturing capability to get it to us for a reasonable price.
The only way to get such an adapter before a conversion chip is available on the market would be to use a much more expensive FPGA and design one yourself. Or design one from 100% scratch and send it to the fabs but that is more work and more expensive than an fgpa stopgap product. And fpga version of such a product would most likely cost around the $200 range, which would have very little sales due to the cost. I would buy one, but most people probably wouldnt which is why the cost to make such a product is most likely higher than the income it would provide.
Just have to wait a few more months till the conversion chip is on the market, and then a few companies will start making products.
I have been following this post for a while now, and wanted to comment that I really am in need of this adapter. I own Dell's 8K monitor which only supports Display Ports and I plan to connect my PS4 Pro to the monitor for 4K gaming at 60hz with the best display you can get right now (UP3218K)
The demand is indeed there.
Well if you have proper internet speeds then this won’t be an issue. I have a gigabit connection and so there is no lag at all and since my desktop renders at 8K the streaming application is very detailed. I did however find a company that claims to have an adaptor that fixes our issues. Their twitter is GaminTechSales and I’m probably going to purchcase their adapters and compare the result.
Doing local Remote Play/Xbox Game Streaming in order to stream to your desktop in the home uses LAN, not your outbound internet connection (which, by the way, would rely on upstream far more than downstream bandwidth, for those wondering). PS4 Remote Play can use your outbound internet connection, but only for off premise streaming. It still utilizes LAN if you are on the same network, as it should, since there is far less latency doing things that way (also, latency is far more important than bandwidth for that sort of thing, just FYI).
That said, even ignoring that you could just connect the console to your [presumably cheaper] 1080p TV if you wanted to settle for 1080p (assuming you have one, more and more people these days are starting to ONLY have a monitor and don't buy TVs in the first place), video streaming apps (like Netflix) are blocked when using this sort of remote service, which is a pretty big thing people tend to use consoles for these days.